Computer assisted
instruction
Computer
Assisted Instruction
(CAI) refers to an educational system of instruction performed
almost entirely by computer. The term, Computer Based
Learning (CBL) refers to the use of computers as a key component of the
educational environment. While CAI and CBL can refer to the use of computers in
a classroom, they more broadly refer to a structured environment in which
computers are used for teaching purposes. Computer programs allow students to
work at their own pace along with direct and individualized feedback.
Misconceptions can be corrected as they appear and the students' records and
scores are made available to the instructor. The use of computers in the
teaching and learning process is an important advance in making the highest
quality of education universally available, and thus allowing each person to
most fully develop their potential.
Computerized
Instruction:
Computer assisted instruction (CAI)
includes a variety of computer-based packages that provide interactive instruction.
Some are sophisticated and expensive commercial packages while other
applications are simple solutions developed by individuals for a local
situation. Since work done in one subject area is difficult to transfer to
other subject areas, much time and money needs to be invested toward its
development. However, once an application has been set up, the cost per
additional student is relatively small. Since fewer face to face lectures and
seminars are required, this also places fewer geographical and temporal
constraints on staff and students.
Computer assisted instruction can be
Internet-based or run on a personal computer from a CD or DVD.
Presentations on computers are particularly suited to subjects that are
visually intensive, detail oriented, and difficult to conceptualize. Upper
level science courses can benefit the most using the "virtual" cases
to illustrate the complex biochemical processes or microscopic images as
well as reducing the need to use animal or human tissue. Since the 1970s, CAI
packages have become more advanced, interactive, and attractive multimedia
learning experiences.
Computer educational systems
typically incorporate functions such as:
- Assessing student capabilities with a pre-test
- Presenting educational materials in a navigable
form
- Providing repetitive drills to improve the
student's command of knowledge
- Providing game-based drills to increase learning
enjoyment
- Assessing student progress with a post-test
- Routing students through a series of courseware
instructional programs.
- Recording student scores and progress for later
inspection by a courseware instructor.
With some systems, feedback can be
geared towards a student's specific mistakes, or the computer can navigate the
student through a series of questions adapting to what the student appears to
have learned or not learned. This kind of feedback is especially useful when
learning a language, and numerous computer-assisted language learning (CALL)
programs have been developed. A typical CALL program presents a stimulus to
which the learner must respond. The stimulus may be presented in any
combination of text, still images, sound, and motion video. The learner
responds by typing at the keyboard, pointing and clicking with the mouse, or
speaking into a microphone. The computer offers feedback, indicating whether
the learner’s response is right or wrong and, in the more sophisticated
programs, attempting to analyze the learner’s response and to pinpoint errors.
The term, "Learning
Design"[1], refers to the type of activity enabled by software
such as the open-source system LAMS (Learning Activity Management System)[2] which supports sequences of activities that can be
both adaptive and collaborative. Computer-aided assessment (also but less
commonly referred to as e-Assessment), ranges from automated multiple-choice
tests to more sophisticated systems.
Communication technologies are
generally categorized according to whether the activity is done at the same
time as others online or not. Asynchronous activities use technologies such as
blogs, wikis, and discussion boards. Synchronous activities occur with all
participants joining in at once, as with a chat session or a virtual classroom
or meeting.
Development of Interactive Technology:
Gradually, since the early 1970s,
lecturers and teachers adopted computer assisted instruction for a range of
teaching purposes. The challenge of CAI is to understand the strength of the
media and how to utilize its advantages fully.
The first general-purpose system for
computer-assisted instruction was the PLATO System[3] developed at The University of Illinois at
Urbana-Champaign. The PLATO system evolved with the involvement of Control Data
who created the first authoring software used to create learning content. The
Science Research Council wrote the first CAI system of Math for K-6. Wicat
Systems then created WISE as their authoring tool using Pascal, and developed
English and Math curricula for K-6. The very first complete CAI classroom for
K-6 students was set up at the Waterford Elementary School in Utah using the
Wicat system. The first public CAI classroom with its own layout and design was
implemented with the Wicat System by Baal Systems (later known as Virtual
Systems) in Singapore as a joint operation between Wicat
and Baal. It is from this design that all the computer learning centers have
evolved.
As rapidly as technology changes and software advances, there are some design
principles that remain constant:[4]
- Interdisciplinary Teams
- Importance of Content
- Quality Production Values
- Choosing and Understanding an Educational
Approach
E-learning:
E-learning is an
all-encompassing term generally used to refer to computer-enhanced learning,
although it is often extended to include the use of mobile technologies such as
PDAs (personal data assistant) and MP3 (digital audio) players. It may include
the use of web-based teaching materials and hypermedia in general, multimedia
CD-ROMs or web sites, discussion boards, collaborative software, e-mail, blogs,
wikis, computer aided assessment, educational animation, simulations, games,
learning management software, electronic voting systems and more, with possibly
a combination of different methods being used.
Along with the terms "learning
technology" and "educational technology," the term is generally
used to refer to the use of technology for learning in a much broader sense than the
computer-based training or computer aided instruction of the 1980s. It is also
broader than the terms "online learning" or "online
education," which generally refer to purely web-based learning. In cases
where mobile technologies are used, the term "M-learning" has become
more common. E-learning may also refer to educational web sites such as those
offering worksheets and interactive exercises for children. The term is also
used extensively in the business sector where it generally refers to
cost-effective online training.
E-learning is naturally suited to distance learning and
flexible learning, but can also be used in conjunction with face-to-face
teaching, in which case the term "blended learning" is commonly used.
In higher education especially, a
Virtual Learning Environment (VLE) (which is sometimes combined with a Managed
Information System (MIS) to create a "Managed Learning Environment")
may be established in which all aspects of a course are handled through a
consistent user interface standard throughout the institution. Established
universities, as well as newer online-only colleges, may offer a select set of
academic degree and certificate programs via the Internet at a wide range of
levels and in a wide range of disciplines. While some programs require students
to attend some campus classes or orientations, many are delivered completely
online. In addition, universities may offer online student support services,
such as online advising and registration, e-counseling, online textbook
purchase, student government, and student newspapers.
Computer
Learning Debate:
Since its inception, Computer Based
Learning has been a subject of close scrutiny and debate, with myriad arguments
being advanced both in support of and against it.
Those skeptical of the value of CBL
have often argued that it can only teach to its programmatic limitations; that
it is not as good as having a human teacher because it can only answer
questions which have been programmed into it. In addition, critics such as Neil
Postman[5] have argued that a curriculum with a computer at its
core teaches a "technocratic" belief system, making all education into
an uncritical type of vocational training. Rather than developing the more
generalizable skills of reading, writing, and critical inquiry, the prominent
use of computers in the classroom teaches how to manipulate the technology to elicit the desired response in a
non-collaborative, non-rational manner.
In contrast, CBL advocates such as
Jonathan Bishop believe that the use of computers in education can lead to
social justice[6] and can be successful when weblogs are used as
reflective learning logs.[7]. Also among the arguments advanced by the proponents
of CBL is its ability to provide quantifiable and instantaneous feedback for
its users. In particular, Computer Based Learning is often seen as the most
efficient and effective manner in which to conduct distance education, as a
lesson plan can be created that allows people to study at their own pace,
either via the Internet or software installed on individual computers at
various sites.
Some advocates of Computer Based
Learning suggest that the best use of CBL is alongside a more traditional
curriculum, playing a supplementary role, facilitating interest in a topic
while developing the technical and informational skills CBL promotes. Companies
and schools now providing CBL products have often taken this approach in
creating and promoting their educational services:
Creating exceptional learning
opportunities as well as a change in delivery of instruction requires following
a path that involves various stages of disequilibrium, reflection, and
continuous improvement.[8]
References:
- http://www.wiley.com/legacy/compbooks/catalog/11688
- https://www.alibris.com/Computers-in-the-Classroom-How-Teachers-and-Students-Are-Using-Technology-to-Transform-Learning-Andrea-R-Gooden/book/28766448
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